Zack: Forgets to take his multivitamin and suddenly there's an OCC called Piss Wizard and three new types of skeleton robots. Steve: He should probably get that looked at by a doctor. Along the northern South American margin and Yucatan a paleo northeast trending Pan-. The rift zone known as the mid-Atlantic ridge continued to provide the raw volcanic materials for the expanding ocean basin. Zack: That's pretty cool, until you realize that every single Rifts book gets filtered through Kevin Siembieda so it all comes out as a mush of skeleton power armor and unnecessary character classes. Two late Precambrian orogenic belts are observed in west central Pangea. It doesn't quite count as cultural appropriation when there is a vampire gaucho fighting a mechanical t-rex. Over 30 new O.C.C.s and R.C.C.s, including the Inca Sun-Priest, Mutant Capybara. There are the mysteries of the Nazca Lines (a magic, alien defense system), the return of ancient gods, alien invaders, mutants, Inca undead, trans-dimensional raiders, and more. As with most World Books for Rifts, the South America outing does its best to distill the rich heritage and culture of a region into a series of types of power armor and breeds of mutants, to which it then adds a whole lot of nonsense about bug monsters and dinosaurs. Rifts South America is a hotbed of intrigue and conflict. Rifts World Book 6: South America is the first of two books covering the continent of South America for Palladium's popular role playing game system for 12 year old boys.
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